Steve Halliwell

Senior Programmer at Actuator

Brisbane City, Queensland, Australia
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Summary

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Steve Halliwell is a Senior Programmer based in Brisbane with 11 years of experience building software, tools, and games—primarily in C# and the .NET ecosystem. He currently develops at Actuator and has a long background teaching programming at SAE Institute, giving him both production and educational perspectives. Steve contributes to game-focused open-source projects like the Fungus Unity library, where he enhanced UI and text systems (TextMeshPro integration, searchable popups, animated text), reflecting a knack for improving player-facing UX in interactive fiction. Combining hands-on engineering with mentoring experience and a graduate certificate from Charles Sturt University, he brings pragmatic problem-solving and a user-centered approach to game and tools development.
code11 years of coding experience
job1 year of employment as a software developer
bookBachelor's degree, Bachelor's degree at Qantm College
bookGrad Cert, Grad Cert at Charles Sturt University
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Github Skills (8)

text-manipulation10
user-interface10
game-development10
csharp10
ui-design10
interface-design10
dotnet-core10
unity3d10

Programming languages (1)

C#

Github contributions (5)

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snozbot/fungus

Jul 2017 - May 2022

An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
Role in this project:
userFull-stack Developer
Contributions:15 releases, 1 review, 483 commits in 4 years 10 months
Contributions summary:Steve focused on implementing new features for the Fungus library, specifically regarding the user interface and text interaction within the engine. They implemented the ability to add and modify various text-based functionalities. Their work included adding support for text variation, searchable popup menus, and animated text elements using TextMeshPro. These contributions demonstrate the user's capability to enhance the core user experience of interactive fiction games built with Fungus.
gamegamesgamedevfungusgame-development
stevehalliwell/ulox

Apr 2021 - Feb 2023

A bytecode interpreted scripting language for games in Unity.
Contributions:1 release, 1 review, 548 commits in 1 year 10 months
scriptinggamesloxscripting-languagebytecode
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Steve Halliwell - Senior Programmer at Actuator