Top expert inUnity and Unreal Engine Game Development
Steve Hodgson is a seasoned software engineer and technical leader with over a decade of experience building high-performance systems and leading engineering teams across storage, finance, and AR/VR domains. He has held senior architecture and leadership roles at Pure Storage and WorldQuant, and currently builds software at Hex after recent engineering work at Everest Systems. Steve blends deep systems experience—Linux platform, drivers, storage replication—with spatial computing and mixed-reality contributions, including speech/dictation work in Microsoft’s MRTK for Unity. On GitHub he maintains and modernized an unofficial OpenAI .NET client, migrating it to .NET 5 and adding classification and completion features, showing practical full‑stack and release ownership. A Cambridge-educated physicist, he pairs rigorous technical foundations with hands-on delivery and a knack for refactoring legacy code into production-ready services. Colleagues would note his pattern of moving between low-level performance engineering and emerging spatial/AI tooling, making him effective at bridging hardware-near systems and developer-facing platforms.
10 years of coding experience
23 years of employment as a software developer
Natural Sciences, Physics, MA (Cantab) I, MSci I, Natural Sciences, Physics, MA (Cantab) I, MSci I at University of Cambridge
A Non-Official OpenAI RESTful API Client for DotNet
Role in this project:
Full-stack Developer
Contributions:109 releases, 176 reviews, 29 commits in 1 year 9 months
Contributions summary:Steve primarily focused on refactoring and migrating the project. They migrated the project from an older codebase and added support for .NET 5. Additionally, the user added a classifications endpoint. The commits also included updates to package versions and release notes, indicating responsibility for project management and deployment. The user also added support for the logit_bias and best_of to the completion request class.
This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
Role in this project:
Back-end Developer
Contributions:18 releases, 2275 commits, 1040 PRs in 2 years 1 month
Contributions summary:Steve's contributions are focused on implementing speech and dictation features within the Mixed Reality Toolkit for Unity. The commits reveal changes to the WindowsDictationInputDeviceManager.cs and related interfaces, suggesting the developer was working on functionality that utilized speech recognition within Unity. They are also responsible for testing the changes and resolving errors.
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.