Steve Hollasch

Redmond, Washington, United States
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Summary

🤩
Rockstar
🎓
Top School
Steve Hollasch is a veteran software engineer with 16+ years building real-time graphics, visualization, and data-driven web systems—from low-level rendering and device drivers to high-quality typographic and automated presentation engines. He has led visualization at startups and engineered front- and back-ends at Microsoft and Qumulo, shipping features in products ranging from console games (Forza, NFL Fever) to Office Labs’ Sway and high-resolution web viewers. Steve combines deep mathematical expertise in rendering (including contributions to popular ray tracing resources) with practical experience in HTML/SVG/D3-driven visual analytics and interactive dashboards. Comfortable in ambiguous problem spaces, he distills broad ambitions into pragmatic engineering roadmaps and scalable interaction protocols. Based in Redmond, he brings a rare mix of low-level performance optimization, patented graphics research, and hands-on product delivery.
code16 years of coding experience
job20 years of employment as a software developer
bookBS, Computer Science, BS, Computer Science at Arizona State University
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Stackoverflow

Stats
2,057reputation
1.9mreached
20answers
9questions
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Github Skills (12)

raytracing10
c-language10
cprogramming-language10
documentation10
pip6
octopress6
algorithm6
floating-point6
homebrew6
word-wrap6
python6
optimization6

Programming languages (12)

C#C++ShellCSSCBatchfileSCSSJavaScript

Github contributions (5)

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Main Web Site (Online Books)
Role in this project:
userBack-end Developer
Contributions:18 releases, 415 reviews, 910 commits in 3 years 5 months
Contributions summary:Steve's commits primarily involved the modification of the book's source code to update the ray tracing logic. The contributions included implementing improved algorithms, handling specific edge cases, and refactoring code to enhance efficiency. These changes focused on refining and improving the mathematical models for light interaction and the overall rendering process, which demonstrates experience in core rendering techniques and mathematical concepts.
online-booksweb-siteray-tracingmarkdeepraytracing
RayTracing/InOneWeekend

Aug 2018 - Aug 2019

The source for the ebook Ray Tracing in One Weekend by Peter Shirley. This work is in the public domain.
Role in this project:
userTechnical Writer
Contributions:3 releases, 82 commits, 47 PRs in 1 year
Contributions summary:Steve primarily contributed to the project by updating and expanding the documentation. This involved renaming files, formatting existing content, and adding new content for various chapters. The focus of the contributions appears to be on creating a more complete and accessible guide for the project, as evidenced by the addition of code examples and figures.
ebookraypublic-domaintracingray-tracing
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Steve Hollasch