Steve Mcilwain is an indie game developer and studio founder in New York with 10 years of professional experience blending hands-on engineering, game design, art/animation, and cloud architecture. He transitioned from senior cloud and security leadership roles—VP Engineering and CTO positions and a stint at AWS—into building games with Unity and Godot while also contracting to augment other studios. His background in offensive security (OSCP), secure SDLC practices, and large-scale architecture gives him a unique lens for building resilient, performant game systems and tooling. Steve is comfortable leading cross-functional teams, shipping product-focused features, and writing low-level technical solutions when needed. He’s as likely to sketch game mechanics or animate assets as he is to design secure cloud proofs-of-concept, bringing both creative and security-first engineering to indie game development. An entrepreneur at heart, he leverages decades of operational and M&A experience to run a small studio that prioritizes quality, security, and scalable workflows.
10 years of coding experience
26 years of employment as a software developer
Bachelor's degree, Foreign Language, Bachelor's degree, Foreign Language at Mississippi State University
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Steve Mcilwain - Indie Game Developer Founder at Playable Design