Steve Mcilwain

Self Employed

New York, United States
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Summary

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Senior
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Top School
Steve Mcilwain is an indie game developer and studio founder in New York with 10 years of professional experience blending hands-on engineering, game design, art/animation, and cloud architecture. He transitioned from senior cloud and security leadership roles—VP Engineering and CTO positions and a stint at AWS—into building games with Unity and Godot while also contracting to augment other studios. His background in offensive security (OSCP), secure SDLC practices, and large-scale architecture gives him a unique lens for building resilient, performant game systems and tooling. Steve is comfortable leading cross-functional teams, shipping product-focused features, and writing low-level technical solutions when needed. He’s as likely to sketch game mechanics or animate assets as he is to design secure cloud proofs-of-concept, bringing both creative and security-first engineering to indie game development. An entrepreneur at heart, he leverages decades of operational and M&A experience to run a small studio that prioritizes quality, security, and scalable workflows.
code10 years of coding experience
job26 years of employment as a software developer
bookBachelor's degree Foreign Language, Bachelor's degree Foreign Language at Mississippi State University
languagesEnglish, German, Russian, Tagalog
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Github Skills (34)

godot10
penetration-testing10
runtimes10
game-engine10
game-dev10
hacking10
open-source10
3d10
pentesting10
game-development10
kali-linux10
2d10
spine10
security9
skeletal-animation9

Programming languages (7)

C#ShellC++ShaderLabGoHTMLPython

Github contributions (5)

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Vagrant file and scripting for easy, disposable Kali Linux virtualization
Contributions:14 commits, 6 PRs, 10 pushes in 4 months
kali-linuxscriptingvagrantvirtualization
stevemcilwain/Moodledy

Jul 2022 - Apr 2024

Pacifist Game Jam 2022 Entry
Contributions:10 PRs, 33 pushes, 11 branches in 1 year 9 months
gamegame-jamjam
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