Steve Sparkes is a Senior Capture Artist and in-engine specialist with over a decade of experience extracting cinematic content from Unreal, Unity and Godot for game trailers and user acquisition. He combines gameplay programming, tech art and audio engineering to build bespoke camera tools and capture pipelines that enable shots impossible in standard play, and he documents best practices to speed iteration across projects. A Masters graduate in Games Enterprise and BAFTA Crew Games member (2018–20), he’s equally comfortable shipping UI systems, implementing animation/audio, or reworking gameplay for capture. Based in Cardiff, he freelances and contracts (including rapid-turnaround trailer mixes at CHEEKBONE), bringing a rare blend of sound design training and engine-level programming that helps games look—and sound—their best.
11 years of coding experience
8 years of employment as a software developer
BTEC L3 National Diploma in Music Technology, BTEC L3 National Diploma in Music Technology at Bridgend College
Master of Arts - MA Games Enterprise, Master of Arts - MA Games Enterprise at University of South Wales
Bachelor of Arts - BA Sound Art and Design, Bachelor of Arts - BA Sound Art and Design at University of the Arts London
Contributions:653 commits, 269 PRs, 566 pushes in 5 months
gametop-down-shootertop-downmultiplayershooter
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Steve Sparkes - In-Engine And Design Support at Spark Jar