Steve Streeting

Game Developer at Old Doorways Ltd

Guernsey United Kingdom
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Summary

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Steve Streeting is a veteran game developer and tools engineer with 18 years of experience building games, engines and developer tooling from Guernsey, UK. He founded and led the long-running open-source Ogre3D engine for a decade, contributed to SourceTree (acquired by Atlassian), and now focuses on UE5 tooling such as SUDS Pro and a Git LFS source control plugin. Comfortable across C++, C#, Python and full-stack plugin work, he combines low-level rendering and terrain expertise with practical UX-minded tool design. An accidental entrepreneur turned steady maker, he ships both playable titles and professional middleware, and quietly influences developer workflows through open-source contributions.
code18 years of coding experience
job23 years of employment as a software developer
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Github Skills (30)

git10
c-language10
3d-graphics10
unreal-engine-510
unreal-engine-410
game-engine10
game-dev10
data-serialization10
terrain-generation10
resource-management10
git-lfs10
serialization10
error-handling10
game-development10
cprogramming-language10

Programming languages (12)

C#TypeScriptPowerShellC++CRustBatchfileMakefile

Github contributions (5)

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OGRECave/ogre

May 2008 - Jan 2013

scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Role in this project:
userBackend Developer
Contributions:1523 commits in 4 years 8 months
Contributions summary:Steve primarily worked on enhancing the terrain engine, focusing on new feature implementations and bug fixes. Their contributions included adding support for rendering a composite map for low-LOD material, and creating methods for converting positions/directions within various terrain spaces. They also addressed issues with neighbour tile connections and added support for saving and loading terrain definitions and the blend maps.
metalcpppythonogre3d3d-engine
SRombauts/UEGitPlugin

May 2020 - Aug 2020

Unreal Engine 5 Git LFS 2 Source Control Plugin (beta)
Role in this project:
userFull-stack Developer
Contributions:6 commits, 6 PRs, 7 comments in 2 months
Contributions summary:Steve primarily contributed to the Git source control plugin for Unreal Engine 5. Their work involved debugging, fixing issues related to Git LFS integration, and enhancing the plugin's functionality. They implemented features such as automatically pulling updates when pushes fail due to being out of date and implemented unlocking files on push with an option to control whether to push after commit. Furthermore, the user improved the plugin's usability by adding settings.
lfsgit-pluginunreal-enginesource-controlgitignore
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Steve Streeting - Game Developer at Old Doorways Ltd