Steve Tall

Senior System Administrator

Burnsville, Minnesota, United States
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Summary

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Steve Tall is a Senior System Administrator based in Burnsville, Minnesota, bringing roughly six years of recent experience and a decades-long software background spanning SharePoint development, .NET consulting, and embedded systems work. He has transitioned from hands-on SharePoint and backend development roles at MTS Systems and Valvoline to infrastructure and systems leadership at Deloitte, blending application-level insight with operational rigor. Steve has contributed backend logic to a high-profile open-source game remaster project, demonstrating an ability to reason about complex system behavior and game AI mechanics beyond typical sysadmin duties. His career reflects steady progression from software engineer and staff engineer roles in networking and telecommunications to senior consulting and administration, giving him a rare cross-disciplinary perspective. Known for refining legacy systems and integrating practical solutions, he excels at turning intricate requirements into maintainable operational processes. He holds a Computer Engineering BA from the University of Minnesota Duluth and brings pragmatic problem-solving shaped by both development and infrastructure experience.
code5 years of coding experience
job29 years of employment as a software developer
bookUniversity of Minnesota
bookBachelor Arts Computer Engineering, Bachelor Arts Computer Engineering at University of Minnesota Duluth
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Stats
1reputation
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1answer
0questions
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Github Skills (9)

debug10
mechanics10
c-language10
game-development10
cprogramming-language10
gameplay10
ai10
php6
html-table6

Programming languages (1)

C++

Github contributions (5)

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Role in this project:
userBack-end Developer
Contributions:10 commits, 7 pushes in 4 months
Contributions summary:Steve primarily contributed to the back-end logic of the game, as evidenced by the code changes within the `TIBERIANDAWN` and `REDALERT` directories. They focused on modifying unit behavior, mission assignments, and harvesting mechanics, indicating a deep understanding of the game's core systems. Their work included adjusting unit AI, implementing refinery interactions, and fixing gameplay bugs related to unit actions. The user demonstrated a focus on refining game mechanics.
Contributions:1 commit in 1 day
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Steve Tall - Senior System Administrator