SteveĀ Theodore

Engineering Manager at Unity-Technologies

Bellevue, Washington, United States
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Summary

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Rockstar
Steve Theodore is an Engineering Manager based in Bellevue, Washington with five years of experience blending technical leadership and creative engineering. Known as a technical art manager on GitHub, he bridges art and engineering teams to deliver tools and pipelines that improve artist productivity and technical quality. He excels at translating visual requirements into robust technical solutions while coaching teams to adopt scalable workflows. Comfortable in cross-functional environments, he brings a pragmatic focus on shipping reliable systems that support both real-time and offline art production. Colleagues describe him as a hands-on leader who mentors engineers and artists alike, quietly driving process improvements that yield measurable efficiency gains.
code5 years of coding experience
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Github Skills (13)

scriptable10
shader10
render10
post-processing10
pipeline10
unity3d10
unity-dots8
maya4
query-language3
scene3
playfab3
sql2
shadergraph2

Programming languages (1)

C#

Github contributions (5)

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Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Contributions:27 commits, 13 pushes, 4 branches in 10 days
unity3dunitydotsunity-dots
theodox/minq

Apr 2023 - May 2023

Contributions:1 release, 4 pushes, 1 tag in 21 days
querysqlquery-languagemaya
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Steve Theodore - Engineering Manager at Unity-Technologies