Steve Tousignant

Engine Programmer at Ubisoft Montréal

Montreal, Quebec, Canada
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Summary

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Senior
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Top School
Steve Tousignant is an engine programmer based in Montreal with 15 years of experience building real-time simulation and systems software using C/C++, Python, XML/XSLT on Linux and Windows. He has a decade at CAE improving flight and helicopter training simulators—leading integration of aerial refueling, aerobatic/tactical maneuvers, and distributed real-time mechanics—before joining Ubisoft Montréal to focus on game engine development. Comfortable across low-level systems, simulation logic, and tooling, he pairs practical cross-platform expertise with a strong Linux background (Debian, Fedora, Gentoo). An early contributor to open-source ERP and configuration management projects, he blends hands-on coding with systems integration and a knack for making complex distributed simulations deterministic and performant.
code14 years of coding experience
job11 years of employment as a software developer
bookA2010, Sciences de l'informatique, A2010, Sciences de l'informatique at Université de Sherbrooke
bookDiplôme d'études collégiales en informatique de gestion, Informatique de gestion, Diplôme d'études collégiales en informatique de gestion, Informatique de gestion at Cégep de Sherbrooke
languagesFrench, English
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Github Skills (7)

libgit210
mechanism10
converter10
git-client9
mercurial9
rust8
git7

Programming languages (2)

JavaPython

Github contributions (3)

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planestraveler/git-starteam

Jun 2011 - Dec 2021

Project to make a bridge between Starteam and Git using the fast-import mechanism
Contributions:1 release, 651 commits, 20 PRs in 10 years 8 months
mechanismbridge
planestraveler/fast-export

Mar 2016 - Nov 2018

A mercurial to git converter using git-fast-import
Contributions:7 pushes, 2 branches in 2 years 8 months
mercurialrustgit-guiconverter
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Steve Tousignant - Engine Programmer at Ubisoft Montréal