Vice President Of Software Engineering at Holochip Corporation
Los Angeles, California, United States
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Summary
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Steve Winston is a Vice President of Software Engineering with 11 years of professional experience and a deep background in C++, graphics (OpenGL, Vulkan), ML (TensorFlow, PyTorch) and XR across Windows, Linux, macOS, Android and iOS. He has led full application lifecycles from requirements through deployment, most recently heading engineering at Holochip after senior roles at OTOY, NextVR and others in immersive media and real-time systems. Comfortable both as a hands-on engineer and a leader, he favors Linux development and has contributed practical fixes and Android build improvements to the Khronos Vulkan-Samples repository. Known for solving large, system-level problems, he blends mathematics-driven thinking with pragmatic implementation and cross-platform performance tuning. Based in Los Angeles, he pairs startup and industry experience with a persistent curiosity for graphics, XR and machine learning integration.
Contributions:511 reviews, 29 commits, 55 PRs in 1 year 10 months
Contributions summary:Steve primarily focused on bug fixes and improvements to the Vulkan samples. They addressed issues related to OpenGL interop and Linux focus events. Significant changes involved updating and maintaining the Android build, including updates to Gradle and dependency management. They also contributed to the ray query implementation by ensuring clang-format and removing warnings.
Contributions:2 reviews, 10 commits, 3 PRs in 4 months
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