Summary
Steve Yeager is a software engineer with 11 years of experience specializing in tools, build and release pipelines for the gaming industry, with deep hands-on expertise in Unity and C#. He has progressed through roles at studios like PopCap, Bungie, and Respawn before moving into infrastructure and cloud-focused engineering at AWS, blending game-dev pragmatism with SRE and DevOps practices. Comfortable shipping both game systems and .NET Core APIs, he’s also drawn to improving developer workflows, source control administration, and automating build pipelines. A student of reliable systems and clean code—his reading list emphasizes SRE and maintainable code—he pairs practical engineering with a player’s perspective (avid Super Smash Bros and Overwatch fan) that helps prioritize quality and iteration speed. Notably, he has acted as an informal technical lead and mentor throughout his career, stepping into studio admin and team-lead responsibilities beyond his coding duties.
11 years of coding experience
13 years of employment as a software developer
Bachelor of Science in Communication, Game Development Major, Computer Science Minor, Senior, Bachelor of Science in Communication, Game Development Major, Computer Science Minor, Senior at Ohio University
St. Francis de Sales High School
English