Steven Behnke

Architect at Zynga

Leander, Texas, United States
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Summary

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Rockstar
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Top School
Steven Behnke is a software architect with 11+ years of experience building high-performance C++ systems for games and platform infrastructure, currently shaping architecture at Zynga. He has a track record of modernizing legacy codebases—bridging C and C++ layers, integrating new rendering engines, and enabling server-based gaming experiences—while also shipping cross-platform titles on iOS, Android, Kindle and web. Comfortable in many languages (Swift, Java, Objective‑C, Rust) and toolchains, he excels at pragmatic interoperability and performance optimization. Outside software he pursues professional photography with multiple certificates and an AAS, bringing a visual and detail-oriented sensibility to UX and tooling. An Amateur Extra class ham radio operator, he combines hands-on electronics and maker skills with software craftsmanship.
code10 years of coding experience
job23 years of employment as a software developer
bookComputer Games and Programming Skills, Computer Games and Programming Skills at Westwood College of Technology
bookSpanish Language and Literature, Spanish Language and Literature at Las Vegas Academy
bookFilm/Video and Photographic Arts, Film/Video and Photographic Arts at Austin Community College
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Github Skills (80)

facebook-api10
facebook-graph-api10
microarchitecture10
integrate10
cpu10
animation9
linux9
animated9
windows9
c999
catppuccin9
development-tools9
colors9
draw9
cross-platform9

Programming languages (7)

ShellC++CJavaScriptObjective-CSwiftKotlin

Github contributions (5)

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sbehnke/SwiftlyRT

Jun 2019 - Jun 2022

Contributions:1 release, 130 commits, 52 pushes in 3 years
sbehnke/cpu_features

Dec 2020 - Dec 2020

A cross platform C99 library to get cpu features at runtime.
Contributions:3 pushes in 1 day
cpuwindowsc99runtimelinux
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Steven Behnke - Architect at Zynga