Steven Byrnes

Research Fellow (working On Artificial General Intelligence Safety) at Astera Institute

Massachusetts, United States
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Summary

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Senior
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Top School
Steven Byrnes is a physicist-turned-AGI safety researcher with 14 years of experience bridging applied physics, neuroscience, and machine learning to tackle how future brain-like AIs can be trained to be compassionate rather than indifferent. Currently a Research Fellow at the Astera Institute, he studies connections between reinforcement learning reward functions and innate drives in neuroscience, pursuing technically rigorous solutions to value alignment. His background includes inventing precision sensors and algorithms at Draper—spanning atomic clocks, LIDAR-on-a-chip, and Bayesian/ML-Kalman fusion—and postdoctoral work in optics at Harvard, giving him a rare mix of experimental, theoretical, and systems-level skill. An active open-source contributor, he has improved front-end UX and documentation for the Crafty JS game engine, reflecting a practical attention to usability and developer experience. Based in Massachusetts, he combines deep academic training (PhD Berkeley) with hands-on engineering instincts and a focus on problems that are both scientifically subtle and societally consequential.
code13 years of coding experience
job6 years of employment as a software developer
bookDoctor of Philosophy Physics, Doctor of Philosophy Physics at University of California, Berkeley
bookHigh School Diploma, High School Diploma at The Roxbury Latin School
bookBachelor of Arts, Bachelor of Arts at Harvard University
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Github Skills (6)

coregames10
javascript10
front-end-development10
videogames10
documentation9
dom-manipulation9

Programming languages (6)

C#TypeScriptC++JavaScriptJupyter NotebookPython

Github contributions (5)

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craftyjs/Crafty

Dec 2012 - Feb 2014

JavaScript Game Engine
Role in this project:
userFront-end Developer
Contributions:33 commits in 1 year 1 month
Contributions summary:Steven primarily contributed to the JavaScript game engine by improving the user interface and documentation. They implemented examples within sprite documentation to aid developers. The user also addressed UI issues by fixing bugs related to the DOM and text rendering, ensuring proper text styling and cursor behavior. Furthermore, the user refactored draggable code to be more memory-efficient and easier to read.
gamegamesgamedevjavascriptjavascript-game-engine
sbyrnes321/tmm

Oct 2012 - Oct 2022

transfer-matrix method for optics of thin and thick multilayer films
Contributions:42 commits, 4 PRs, 25 pushes in 10 years 1 month
opticsmethodmultilayerthintransfer-matrix-method
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