Steven Dao

Software Engineer at DoorDash

Austin, Texas, United States
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Summary

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Senior
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Top School
Steven Dao is a software engineer with 12 years of experience building artist-facing tools and infrastructure, currently working at DoorDash Labs after a multi-year stint developing level-editing tools at Retro Studios. He spent five years at Pixar creating Maya plugins, USD integrations, and interactive set-dressing applications that improved modeling, rigging, and production workflows across multiple films. His background spans production graphics, game tooling, and accessibility work at Google—giving him a rare blend of C++/Python plugin development, pipeline engineering, and user-centered design. Notably, he contributed to the OpenUSD project by improving Maya-USD interoperability, handling UV/primvar edge cases and camera export fidelity for large-studio pipelines. Based in Austin, he pairs deep domain knowledge of content-creation pipelines with pragmatic engineering for robust, artist-friendly tools.
code12 years of coding experience
job11 years of employment as a software developer
bookBachelor of Arts - BA, Computer Science, Bachelor of Arts - BA, Computer Science at The University of Texas at Austin
languagesEnglish, French
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Github Skills (15)

maya10
c-language10
maya-api10
cprogramming-language10
plugin10
usd10
data-integration9
integrations9
cloud-integration9
system-integration9
enterprise-integration9
application-integration9
api9
integrate9
apim9

Programming languages (6)

C#C++OCamlJavaScriptMathematicaPython

Github contributions (5)

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Universal Scene Description
Role in this project:
userBack-end Developer
Contributions:144 commits, 4 comments in 3 years 11 months
Contributions summary:Steven contributed to the Universal Scene Description (USD) project, specifically focusing on integrating USD features with Maya. Their work involved implementing workarounds for Maya crashes related to UV set management and implementing a mechanism for storing USD-specific data in Maya attributes. They also added functionality for handling custom attributes, primvars, and the correct export of camera information, and they performed improvements to the handling of model hierarchy for instancing. Their work likely involved C++ and the development of plugins for the Maya software.
universal-scene-descriptionscene
sdao/sdao.github.io

Jan 2015 - Jun 2024

Contributions:143 pushes in 9 years 6 months
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