Steven Drovie is a technical game designer and gameplay programmer with 11 years of industry experience and 4+ years focused on shipping live-service features for AAA titles. Currently at Respawn Entertainment, he scripts and designs event-driven systems and weapon features for Apex Legends seasons and limited-time modes, blending creative design with robust scripting. He previously served as a mission programmer on Saints Row at Volition, iterating missions via visual scripting and world editor pipelines. Comfortable teaching and mentoring, he supported Unity and C# labs as a game design TA and began his career honing product and UX skills in web-focused internships. Known for bridging designer intent and engineering constraints, he excels at rapid prototyping and reliable mission/event implementation in high-pressure live environments. Based in the Greater Madison Area, he brings a pragmatic mix of technical execution and player-facing design sensibility.
10 years of coding experience
2 years of employment as a software developer
Bachelor of Science - BS, Game and Interactive Media Design, Bachelor of Science - BS, Game and Interactive Media Design at Bradley University
Game Engine based on The Cherno - Hazel Game Engine.
Contributions:83 PRs, 419 pushes, 41 branches in 4 years 2 months
hazelchernogamedevgame-developmentopengl
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