Steven Gann

Manufacturing Test Engineer at Meta

California, United States
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Summary

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Rockstar
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Steven Gann is an embedded systems and hardware engineer with 11 years of experience spanning circuit design, PCB layout, firmware, and manufacturing test for aerospace, data center, and consumer applications. He has driven productization from prototype through qualification and sustainable supply at Microchip, performed failure analysis and validation for NVIDIA data-center hardware, and now applies those skills to manufacturing test at Meta. Proficient in C, C#, and Rust, he pairs low-level firmware and mixed-signal design with an eye for system-level validation and diagnostics. His open-source work includes terrain generation for a city-building simulation, reflecting both a practical engineering mindset and a playful curiosity for procedural systems. Based in California, he brings cross-disciplinary collaboration experience across globally distributed teams and a knack for translating complex hardware behavior into actionable test and support artifacts. Outside of engineering he pursues robotics, SCUBA, martial arts, and cycling, signaling a blend of hands-on tinkering and disciplined focus.
code11 years of coding experience
job10 years of employment as a software developer
bookMaster of Science (M.S.) Computer Engineering, Master of Science (M.S.) Computer Engineering at Florida Atlantic University
bookAssociate of Arts (A.A.) Computer Science, Associate of Arts (A.A.) Computer Science at Indian River State College
languagesEnglish, Chinese
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Stackoverflow

Stats
174reputation
2kreached
9answers
0questions
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Github Skills (15)

c-language10
cprogramming-language10
terrain-generation10
sdl8
nested6
macros6
winforms6
vsto6
c-preprocessor6
rtf6
enums6
pixel-art4
site-builder4
builder-io4
builders4

Programming languages (9)

TypeScriptC#JavaC++ShellCJavaScriptHTML

Github contributions (5)

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CytopiaTeam/Cytopia

Apr 2019 - Jun 2019

:deciduous_tree::house_with_garden::office::evergreen_tree: A city building simulation game
Role in this project:
userBack-end Developer
Contributions:14 commits, 4 PRs, 8 pushes in 1 month
Contributions summary:Steven primarily contributed to the game's terrain generation system. They implemented basic terrain generation using noise functions, setting up various noise modules and blending techniques. Furthermore, the user added sea level implementation and tree placement to the terrain generation, enhancing the visual features of the generated maps. They also expanded terrain settings, refining the parameters for environmental customization.
housegameevergreenperlin-noisesdl
StevenGann/ogldev-silk

Aug 2021 - Dec 2021

Contributions:23 commits, 13 pushes, 1 branch in 3 months
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