Summary
Steven Garcia is a Gameplay Engineer with 12 years of software engineering experience who blends strong architectural design skills with hands-on implementation across games and large enterprise systems. He has shipped tools and backend systems at Blizzard Entertainment for Overwatch 2 and now works on gameplay systems at Bad Robot Games, bringing production-grade discipline to game development. His background at ThoughtWorks spans scalable cloud data pipelines, API integrations, and real-time cost modeling, showing comfort with distributed systems, Python, Java/Spring, and cloud orchestration. Early research roles in physics and materials taught him to extract insight from large scientific datasets and build custom analysis pipelines in C/C++ and MATLAB — a signal of rigorous problem-solving beyond typical game engineering. Known as a collaborative communicator, he bridges technical and non-technical teams to deliver complex projects on schedule. Based in Los Angeles, he’s a fast learner who deliberately leverages backend, tooling, and data engineering experience to make gameplay systems more robust and observable.
12 years of coding experience
11 years of employment as a software developer
International Baccalaureate, International Baccalaureate at International Academy West
Bachelor's Degree Physics Computer Science, Bachelor's Degree Physics Computer Science at University of Chicago
Spanish, English