Steven Lam is a software engineer based in San Francisco with 11 years of industry experience and a focused track record building real-time and interactive systems. He moved from intern roles at Eidos-Montréal and Microsoft into production development at Unity, where he spent four years before joining Meta as a software engineer. Trained in computer engineering (BE) and software engineering (MEng) at Polytechnique Montréal, he combines rigorous academic foundations with practical game-engine and tooling experience. He excels at shipping complex features in large codebases and bridging research-grade ideas into production-ready systems. Colleagues describe him as a pragmatic problem-solver who favors iterative delivery and measurable impact. Outside work his background suggests an interest in graphics and interactive systems informed by long tenure at Unity and game-studio internships.
10 years of coding experience
5 years of employment as a software developer
Master of Engineering - MEng Computer Software Engineering, Master of Engineering - MEng Computer Software Engineering at Polytechnique Montréal
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