Steven Leal is a Staff 3D Graphics Engineer based in Austin with six years of experience building graphics and computer-vision tooling for games and simulation. He progressed from software engineering and internships at National Instruments to computer vision work at Unity Technologies and indie game development before joining KitBash3D in senior and now staff roles, blending systems-level engineering with artistic asset pipelines. At Unity he contributed to the Perception toolkit—improving randomization interfaces, scenario sequencing, and async annotation reliability—demonstrating expertise in test automation and sim2real data capture. Steven is comfortable across back-end infrastructure, automation, and graphics systems, and brings a practical eye for reproducible dataset generation that benefits both production art and machine learning workflows.
5 years of coding experience
9 years of employment as a software developer
Bachelor's degree Computer Science, Bachelor's degree Computer Science at Texas A&M University
Perception toolkit for sim2real training and validation in Unity
Role in this project:
Back-end Developer & Test Automation Engineer
Contributions:3 releases, 154 reviews, 367 commits in 1 year 2 months
Contributions summary:Steven focused on updating and testing the Perception toolkit's randomization interfaces and scenario functionalities. They made modifications to the parameter randomization elements, incorporated new features, and performed a series of tests to ensure the correct application of parameters and the functioning of dataset sequences. The user also addressed a bug in async annotation reporting within the dataset capture process. The user contributed to tests that cover aspects of scenario completion and multi-frame iteration.
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Steven Leal - Staff 3D Graphics Engineer at KitBash3D