Steven Robertson is a software engineer with 17 years of experience building large-scale content playback and delivery systems at YouTube. Based in California, he brings deep audio and systems expertise from roles at Google and internships at Apple and embedded-audio startups, and has contributed to the open-source music player Quod Libet by implementing robust Replay Gain handling and preventing audio clipping. Known for practical problem-solving and a hacker mindset (and self-described poor musician), he blends low-level audio processing knowledge with production-grade engineering at scale. His background in electrical and computer engineering and early competitive programming experience inform a pragmatic, performance-oriented approach to media and playback challenges.
17 years of coding experience
1 year of employment as a software developer
BS, Electrical and Computer Engineering, BS, Electrical and Computer Engineering at University of Central Florida
Music player and music library manager for Linux, Windows, and macOS
Role in this project:
Backend Developer
Contributions:161 commits in 1 year 7 months
Contributions summary:Steven implemented and enhanced the Replay Gain configuration feature, including adding new UI elements for fallback gain and pre-amp gain within the preferences window. They modified core audio processing files to incorporate Replay Gain profiles, scaling audio based on available information, and preventing clipping. Additionally, the user fixed various test failures related to the new Replay Gain functionality and added a check for null bytes in tags.
Contributions:4 commits, 1 push in 1 year 10 months
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