Summary
Steven Truong is an AI Framework Engineer with 11 years of experience building cross-platform game clients, tools, and infrastructure for franchises and platforms including Halo Forge, Roblox, and multiplayer game studios. He blends low-level C++ systems work with higher-level scripting (Lua, Python) to deliver production-quality features—shipping console ports, telemetry-driven stability improvements, and UGC authoring tools. At 343 Industries he bridged designer workflows and engineering by creating visual scripting and code generation for Forge, and at Roblox he helped expand the client across Console, Desktop, and Mobile while winning company-wide hackathons. Now at Modular, he’s applying that game-engine pragmatism to next-generation AI runtimes and heterogeneous compute targets. Known for shipping end-to-end systems and improving developer velocity, he pairs a master’s in CS from USC with hands-on experience across live services, tooling, and platform portability.
11 years of coding experience
10 years of employment as a software developer
Master's degree Computer Science, Master's degree Computer Science at University of Southern California
English, Vietnamese