Steven Vergenz is a Senior Software Engineer with 16 years of experience building collaborative 3D and mixed-reality experiences—from web and VR to Microsoft Mesh and Teams integrations. He’s happiest working on lower-layer systems like SDKs, tooling, and rendering, and has shipped runtime glTF support and procedural-generation primitives for Unity in noted open-source projects such as UnityGLTF and ProceduralToolkit. Passionate about education and social connection across distances, he mentors a high school FIRST Robotics team and has a history of prototyping training systems for ADL. Based in Kent, Washington, he combines deep technical craftsmanship with community-facing work that makes immersive platforms more accessible to developers and learners.
15 years of coding experience
9 years of employment as a software developer
Bachelor of Science (B.S.), Computer Science, Bachelor of Science (B.S.), Computer Science at University of Central Florida
Contributions:49 commits, 37 PRs, 83 pushes in 2 years 10 months
Contributions summary:Steven contributed significantly to the runtime loading of glTF 2.0 models within the Unity3D environment. They implemented transforms for GLTF scenes, initiated binary glTF support, and updated parsing according to the 2.0 specification. Furthermore, the user worked on shader integrations, including a constant shader, along with material and texture handling enhancements. These changes indicate a focus on improving the core functionality and supporting features of the glTF loader within the Unity3D ecosystem.
Contributions:5 commits, 2 PRs, 2 comments in 1 day
Contributions summary:Steven primarily contributed to the procedural generation library, implementing a new capsule primitive. They added the core functionality for generating the capsule mesh, including vertices, normals, and triangles. Furthermore, they addressed minor issues like fixing UVs for cylinder generation and improving the code by refactoring tabs to spaces and using explicit types. Additionally, the user integrated the new capsule functionality within a Unity example.
proceduralpcgprocedural-generationc-sharpunity
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Steven Vergenz - Senior Software Engineer at Microsoft