Stijn Frishert is a C software engineer and audiovisual developer based in Utrecht with 11 years of experience building real-time audio, DSP and visual systems using Rust and C++. Currently at Resolume, he focuses on performant media and graphics code and has hands-on OpenGL experience. His background blends formal music training (BMus, MA) with practical product work across music-tech companies and his own studio, giving him an uncommon fluency in both creative audio workflows and low-level systems engineering. A chiptuner by hobby and practitioner of tight, latency-sensitive code, he brings a musician’s attention to sonic detail to engineering problems and a track record of shipping complex multimedia features.
11 years of coding experience
6 years of employment as a software developer
Master of Arts (M.A.), Master of Arts (M.A.) at Hogeschool voor de Kunsten Utrecht
VWO, Gymnasium, VWO, Gymnasium at Stedelijk Gymnasium Breda
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