Lead Designer This Is Not Rocket Science at Void BV
Amsterdam, North Holland, Netherlands
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Summary
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Rockstar
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Top School
Stijn Kuipers is a seasoned lead designer and developer based in Amsterdam with 15 years of experience building realtime audio, video and game systems, bespoke toolchains, and physical prototyping. As head of This Is Not Rocket Science and CEO of Void BV he blends hands-on programming with consultancy-grade simulation, visualization and data-mining tools to turn fuzzy problems into actionable designs. His work spans low-level audio/visual algorithms, embedded electronics and tooling—evidenced by contributions to GerberTools for PCB file processing—rather than standard web stacks. Known for unconventional perspectives, he frequently solves problems by reframing them, whether composing interactive experiences or automating fabrication workflows. Comfortable across code, hardware and creative production, he’s the go-to engineer when projects demand both technical depth and idiosyncratic thinking.
15 years of coding experience
2 years of employment as a software developer
Basisschool, Basisschool at ASVO
Gymnasium, Gymnasium, Gymnasium, Gymnasium at Barlaeus
Tools to load/edit/create/panelizer sets of gerber files
Role in this project:
Back-end Developer
Contributions:5 releases, 290 commits, 20 PRs in 6 years 3 months
Contributions summary:Stijn appears to be involved in developing and maintaining tools related to Gerber file processing. Their commits focus on improvements to the command-line tools, including better logging, bug fixes, and the addition of features like the ability to incorporate zip files. They also worked on implementing a DRP (drill) file scaling and performed enhancements for features for creating board outlines.
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