Stone Xin

Machine Lab Assistant at University of Pennsylvania

Shanghai, United States
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Summary

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Rockstar
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Top School
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Top expert inUnity and Unreal Game Development
Stone Xin is a mechanically trained engineer and developer with a decade of hands-on experience blending machine shop safety and operations with back-end software work. Based in Shanghai and studying Mechanical Engineering at the University of Pennsylvania, he currently supports safe use of mills and lathes as a Machine Lab Assistant while also coaching as an Assistant Tennis Professional. An active open-source contributor, Stone has improved core networking and reconnection logic in the high-performance NoahGameFrame C++ game server engine, showing a knack for reliable distributed systems. He combines practical shop-floor discipline with low-level networking skills, favoring clear, maintainable code and thoughtful callback design to keep real-time systems robust.
code10 years of coding experience
bookSpringside Chestnut Hill Academy
bookBachelor of Engineering - BE Mechanical Engineering, Bachelor of Engineering - BE Mechanical Engineering at University of Pennsylvania
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Github Skills (13)

c-language10
cprogramming-language10
architectures10
gameserver10
game-engine10
network-programming10
server10
server-side10
game-dev9
architecture9
game-services9
game-development9
mmo8

Programming languages (5)

CoffeeScriptC++JavaScriptGoHTML

Github contributions (5)

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ketoo/NoahGameFrame

Sep 2016 - Aug 2017

A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
Role in this project:
userBack-end Developer
Contributions:1 review, 174 commits, 6 PRs in 11 months
Contributions summary:Stone's contributions primarily involve modifying and enhancing the network client module, specifically focusing on callback initialization and handling reconnections within the game server engine. These changes include adding and reinitializing callbacks to ensure proper functionality after network events. Additionally, the user is responsible for renaming various callback functions and message processing functions to improve code readability and organization. This work directly relates to the core networking components of the game server framework.
gameplanrpgcocos2dxunity
xinst/ProtocolTool

Aug 2016 - Dec 2016

Contributions:26 commits, 21 pushes, 1 branch in 3 months
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Stone Xin - Machine Lab Assistant at University of Pennsylvania