Summary
Stoyan Dimitrov is a Technical Art Director with 11+ years delivering high-fidelity visuals and scalable pipelines for mobile, console, and AAA projects, currently shaping the F1 franchise at Electronic Arts. He blends hands-on shader engineering (HLSL/Cg/GLSL) and procedural modeling with UX-first tool development, automating rigging and export workflows to free artists from repetitive tasks. Previously he led technical art teams at Firesprite and Space Ape, architecting interconnected systems like in-game weather and promoting adoption of Nanite, Lumen, Houdini and GPU-driven tech. Comfortable coding in C#, Python and PySide/PyQt, he pairs technical depth with mentorship and a habit of frequent profiling and documentation to hit performance budgets without sacrificing aesthetics. Colleagues rely on him to translate artistic vision into production-ready systems—and his blog reveals a continuous curiosity for pushing visual boundaries through practical tooling.
11 years of coding experience
3D Animation Computer Arts, 3D Animation Computer Arts at University of Hertfordshire
English, Bulgarian