Stoyan Dimitrov

Technical Art Director at Electronic Arts (EA)

London, England, United Kingdom
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Summary

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Senior
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Top School
Stoyan Dimitrov is a Technical Art Director with 11+ years delivering high-fidelity visuals and scalable pipelines for mobile, console, and AAA projects, currently shaping the F1 franchise at Electronic Arts. He blends hands-on shader engineering (HLSL/Cg/GLSL) and procedural modeling with UX-first tool development, automating rigging and export workflows to free artists from repetitive tasks. Previously he led technical art teams at Firesprite and Space Ape, architecting interconnected systems like in-game weather and promoting adoption of Nanite, Lumen, Houdini and GPU-driven tech. Comfortable coding in C#, Python and PySide/PyQt, he pairs technical depth with mentorship and a habit of frequent profiling and documentation to hit performance budgets without sacrificing aesthetics. Colleagues rely on him to translate artistic vision into production-ready systems—and his blog reveals a continuous curiosity for pushing visual boundaries through practical tooling.
code11 years of coding experience
book3D Animation Computer Arts, 3D Animation Computer Arts at University of Hertfordshire
languagesEnglish, Bulgarian

Github contributions (5)

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stoyan3d/unity-flocking

Jul 2017 - Oct 2017

Contributions:7 commits, 5 pushes, 1 branch in 3 months
spaceapegames/SAMayaTools

Dec 2017 - Mar 2018

Contributions:2 PRs, 38 pushes, 3 branches in 2 months
maya
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Stoyan Dimitrov - Technical Art Director at Electronic Arts (EA)