Summary
Stryker Buffington is an AI/AR research prototyper and mixed reality engineer with eight years of experience building immersive VR/AR systems that combine machine learning, haptics, and game-quality interactivity. Currently prototyping future-facing AI + AR experiences on Project Aria at Meta, he previously developed military-grade HoloLens training and owned LiveOps, 6DOF tracking, multiplayer networking, and world-locked holography at Microsoft. His background spans research-driven productization—designing perceptual experiments, large-scale data collection for ML models, and open-sourcing a Unity API used across research teams—plus mentoring junior engineers. He has applied immersive tech to healthcare and behavioral modeling, creating VR physical therapy tools and a reinforcement-learning shopper in a Tokyo research lab. Known for bridging rigorous academic research and production Unity/Unreal engineering, he pairs linear-algebra and probabilistic modeling chops with practical systems-level delivery. Check his portfolio at strykerstudios.com for demos and detailed work.
8 years of coding experience
3 years of employment as a software developer
University of California Santa Cruz