Summary
Stuart Batchelor is a Senior Technical Artist and graphics-focused programmer with 11 years of experience building real-time visual systems across film, events, and fine art. He blends low-level C++/OpenGL and GLSL expertise with modern pipelines in Unreal, WebGL, Three.js and procedural tools like Houdini to deliver interactive installations, VR/Web cross-platform experiences, and generative artworks. Stuart has led teams and secured an Unreal MegaGrant while shipping production systems for clients such as Google, BMW, Pfizer and the V&A, and has taught MSc courses in Real-Time VFX, Programming for Games & VFX and Proceduralism. His practice spans commercial projects and a thriving studio output—selling generative series, exporting Houdini to SVG for plotter fabrication, and publishing research on live-video-to-generative-painting pipelines. Equally comfortable mentoring and shipping production code, he combines creative authorship with engineering rigor to bridge art and interactive technology.
11 years of coding experience
9 years of employment as a software developer
High School, A-Levels, A, A, A, A, High School, A-Levels, A, A, A, A at Langley Park Boys School
Bachelor’s Degree, Computer Visualisation & Animation, First, Bachelor’s Degree, Computer Visualisation & Animation, First at Bournemouth University
English