Stuart Batchelor

Senior Technical Artist at ZA/UM

United Kingdom
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Summary

👤
Senior
🎓
Top School
Stuart Batchelor is a Senior Technical Artist and graphics-focused programmer with 11 years of experience building real-time visual systems across film, events, and fine art. He blends low-level C++/OpenGL and GLSL expertise with modern pipelines in Unreal, WebGL, Three.js and procedural tools like Houdini to deliver interactive installations, VR/Web cross-platform experiences, and generative artworks. Stuart has led teams and secured an Unreal MegaGrant while shipping production systems for clients such as Google, BMW, Pfizer and the V&A, and has taught MSc courses in Real-Time VFX, Programming for Games & VFX and Proceduralism. His practice spans commercial projects and a thriving studio output—selling generative series, exporting Houdini to SVG for plotter fabrication, and publishing research on live-video-to-generative-painting pipelines. Equally comfortable mentoring and shipping production code, he combines creative authorship with engineering rigor to bridge art and interactive technology.
code11 years of coding experience
job9 years of employment as a software developer
bookHigh School, A-Levels, A, A, A, A, High School, A-Levels, A, A, A, A at Langley Park Boys School
bookBachelor’s Degree, Computer Visualisation & Animation, First, Bachelor’s Degree, Computer Visualisation & Animation, First at Bournemouth University
languagesEnglish

Github contributions (5)

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Contributions:225 pushes, 14 branches, 10 tags in 11 months
sfbatchelor/ParticlePainter

Jul 2018 - May 2019

Contributions:86 commits, 15 pushes, 1 branch in 9 months
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Stuart Batchelor - Senior Technical Artist at ZA/UM