Summary
Stuart Riffle is a founder and seasoned systems and graphics engineer with over two decades of experience building game engines, console and mobile rendering pipelines, and AR/VR systems for titles like Need for Speed, Forza 5, and Sleeping Dogs. He specializes in low-level optimization, highly concurrent scaling, GPGPU compute, and architecture for resource-constrained environments across consoles, wearables, and HoloLens. Stuart has led technical efforts at Unity, Meta, and Microsoft Studios Victoria and founded multiple studios, combining hands-on engine development with technical leadership and tooling. He brings rare cross-platform assembly and shader expertise (x86/ARM/PPC/SPU, HLSL/Cg, CUDA/OpenCL) and a track record of porting and modernizing engines to DX11 and next-gen consoles. Based in Seattle, he also maintains interest in research areas like computer vision, fuzzy/adaptive analysis, and open-source projects including a public chess engine.
10 years of coding experience
24 years of employment as a software developer