Su Chen is an engine lead with nine years of professional experience driving performance, architecture, and large-world systems across AAA game titles and engines. Currently leading engine efforts at HoYoverse after progressing from engine programmer roles, Su has deep expertise in CryENGINE and Unreal Engine, with past leadership at Crytek, Cloud Imperium, Obsidian, 2K, Tencent America and Disney. Known for shipping major features for large-scale MMOs and console/PC releases, Su combines low-level systems work—rebasing seamless world solutions and large-world feature development—with build automation and cross-team architectural oversight. Colleagues rely on Su to remove technical blockers through structural changes and to evangelize engine best practices across teams. Based in Irvine, California, Su brings a rare blend of performance optimization, platform stability, and pragmatic leadership that consistently improves delivery on complex game projects.
Contributions:2 PRs, 3 pushes, 3 branches in 1 year 8 months
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