Summary
Su Sun is a GPU performance validation engineer with 8 years of experience specializing in real-time rendering, graphics programming, and low-level performance analysis. Based in San Jose, she designs and implements GPU test suites, develops post-processing and benchmarking tools, and contributes to RenderDoc to streamline frame-level diagnostics. Her background spans game-engine graphics (UE3, Unity3D) and shipping shader and resource systems, giving her a practical grasp of both artist-driven pipelines and hardware performance constraints. She combines C/C++, C#, GLSL expertise with Python tooling to automate analysis and extract shader hotspots, a skill she honed during internships and at Samsung ACL. Known for translating complex GPU features into measurable tests, she bridges research-grade validation with production engineering.
8 years of coding experience
4 years of employment as a software developer
Master's Degree, Computer Science, Master's Degree, Computer Science at New Jersey Institute of Technology
Bachelor of Software Engineering, Software Engineering, Bachelor of Software Engineering, Software Engineering at Hefei University of Technology
Chinese, English