Sundaram Ramaswamy is a Principal Software Engineer with 11+ years at Microsoft and a deep background in graphics, rendering and game-engine ecosystems. He combines strong fundamentals and math-first problem solving with hands-on systems work—from PDF rendering and alpha compositing in Edge to developer relations for Havok and contributions to high-performance C graphics math (cglm). An open-source enthusiast and game developer at heart, he’s added quaternion APIs, tests and docs to widely used graphics libs and explores 3D graphics and game development in his spare time. Based in Hyderabad, he blends production-scale engineering with a researcher’s attention to mathematical detail, making complex graphics subsystems both performant and maintainable.
11 years of coding experience
17 years of employment as a software developer
Computer Graphics, Computer Graphics at University of California, Berkeley
Bachelor of Engineering - BE Computer Science, Bachelor of Engineering - BE Computer Science at Kumaraguru College of Technology
Bachelor's degree Computer Science, Bachelor's degree Computer Science at Anna University Chennai
📽 Highly Optimized 2D / 3D Graphics Math (glm) for C
Role in this project:
Back-end Developer
Contributions:7 reviews, 17 commits, 9 PRs in 2 months
Contributions summary:Sundaram primarily focused on enhancing the cglm library, which is a graphics math library for C. Their contributions centered on adding new quaternion functionalities, including normalized linear interpolation (nlerp) and a struct API wrapper. Furthermore, the user implemented tests for the new functions and updated the documentation to reflect the added features. They also made improvements to existing vector functionalities, such as cross product and orthogonal vectors.
Contributions:9 commits, 17 pushes, 1 branch in 2 years 10 months
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Sundaram Ramaswamy - Principal Software Engineer at Microsoft