Summary
Sunghyun Kim is a researcher and engineer with 12 years of experience specializing in motion tracking, VR, and fusion media for interactive content and games. Currently a postdoctoral researcher at ETRI, he combines academic rigor from a doctoral program in Imaging Science and Arts with hands-on development of Unreal Engine prototypes and VR simulators used for disaster training and interactive storytelling. His background spans EEG and biosignal research, real-time emotional analysis for personalized content, and practical project planning/value assessment for construction and campus LMS management. He has published on interactive movie systems and game-based media, and has bridged academia and industry through feasibility studies for events like G-Star and applied contracts with Korea Creative Content Agency. Notably, he pairs technical R&D with administrative roles—running LMS operations and managing planning for large retail construction—showing uncommon breadth across research, teaching, and project execution.
12 years of coding experience
Doctor of Imaging Science and Arts, computer, media art, game, 4.14, Doctor of Imaging Science and Arts, computer, media art, game, 4.14 at 중앙대학교
Korean, English, Japanese