Sungjin Kang

Graphics Programmer at NCSOFT

Seongnam-si, South Korea
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Summary

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Senior
🎓
Top School
Sungjin Kang is a graphics programmer with 8 years of experience specializing in GPU performance optimization for PC, console, and mobile games, currently working on Aion2 at NCSOFT using Unreal Engine 5. He has a strong track record of delivering smooth large-scale combat rendering (100v100), reducing GPU memory fragmentation, and stabilizing PSO/PSO cache systems across D3D12, Vulkan, and Metal. Previously at Nexon he optimized shader passes and console-specific features for Warhaven and implemented mobile GPU profiling and automated PSO gathering for Argent Twilight. Sungjin combines low-level engine fixes and profiling expertise (Nsight, PIX, AMD RGP, Xcode, Arm Mobile Studio) with close collaboration with technical artists to reconcile visual fidelity and performance. Based in Seongnam-si, South Korea, he brings both hands-on optimization wins and practical automation to complex real-time rendering pipelines.
code8 years of coding experience
job2 years of employment as a software developer
book학사, 학사 at 한국해양대학교
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at 서울시립대학교
languagesEnglish, Korean
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Github Skills (84)

cpp10
engine10
reflection10
god10
shader9
concurrent-queue9
occlusion9
unreal9
game-development9
producer9
hlsl9
lock-free8
queue8
game-engine8
multithreading8

Programming languages (6)

C#C++SCSSJavaScriptObjective-CGLSL

Github contributions (5)

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SungJJinKang/ReDoomsEngine

Dec 2023 - Oct 2024

Toy D3D12 Renderer
Contributions:15 PRs, 180 pushes, 10 branches in 11 months
SungJJinKang/JINMATH

Jan 2021 - Feb 2024

Contributions:116 pushes, 1 branch in 3 years 1 month
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Sungjin Kang - Graphics Programmer at NCSOFT