Summary
Sungjin Kang is a graphics programmer with 8 years of experience specializing in GPU performance optimization for PC, console, and mobile games, currently working on Aion2 at NCSOFT using Unreal Engine 5. He has a strong track record of delivering smooth large-scale combat rendering (100v100), reducing GPU memory fragmentation, and stabilizing PSO/PSO cache systems across D3D12, Vulkan, and Metal. Previously at Nexon he optimized shader passes and console-specific features for Warhaven and implemented mobile GPU profiling and automated PSO gathering for Argent Twilight. Sungjin combines low-level engine fixes and profiling expertise (Nsight, PIX, AMD RGP, Xcode, Arm Mobile Studio) with close collaboration with technical artists to reconcile visual fidelity and performance. Based in Seongnam-si, South Korea, he brings both hands-on optimization wins and practical automation to complex real-time rendering pipelines.
8 years of coding experience
2 years of employment as a software developer
학사, 학사 at 한국해양대학교
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at 서울시립대학교
English, Korean