Sungmin Lim

Software Engineer At MX Studio at NEXON GAMES

Yongin-si, South Korea
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Summary

👤
Senior
🎓
Top School
Sungmin Lim is a software engineer with 11 years of experience focused on game development, cloud platforms, and DevOps, currently building server-side systems for Blue Archive at NEXON GAMES' MX Studio. He combines Unreal client and tooling experience from EVR Studio with platform and cloud engineering work at Minds Lab, bringing a full-stack systems perspective to game backend and deployment pipelines. With a master's in Computer Engineering from Hanyang University and a strong Korean higher-education background, he bridges research-level rigor with production delivery. Notably, his career blends hands-on server content programming with DevOps automation, making him as comfortable writing game server logic as streamlining CI/CD for live titles.
code11 years of coding experience
job3 years of employment as a software developer
book학사, Computer Engineering, 학사, Computer Engineering at 연세대학교 미래캠퍼스
book석사, Computer Engineering, 석사, Computer Engineering at 한양대학교
languagesEnglish
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Github Skills (7)

unreal9
iocp7
cpp6
unreal-engine-46
game-development1
roguelike1
unity3d1

Github contributions (5)

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LimSungMin/SungminWorld

Apr 2018 - Jul 2018

Contributions:36 commits, 12 PRs, 40 pushes in 3 months
unreal-enginecppiocpunrealue4
LimSungMin/BatteryCollector

Mar 2018 - Apr 2018

Contributions:16 commits, 18 pushes, 1 branch in 10 days
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Sungmin Lim - Software Engineer At MX Studio at NEXON GAMES