Sungun Park

Senior Software Engineer at Google

Mountain View, California, United States
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Summary

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Rockstar
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Top School
Sungun Park is a Senior Software Engineer with nine years at Google and prior senior roles at Blizzard and major game studios, bringing deep production experience in graphics, networking, engine and scripting systems. He has a track record of shipping complex game and rendering features and has contributed to high-profile open-source work such as fixes and multiview/array-texture enhancements in Google's Filament renderer. Based in Mountain View and holding an MS in Software Management from Carnegie Mellon, he combines systems-level curiosity with practical product delivery. Colleagues rely on him for tackling hard, low-level problems—his work often involves subtle refactors and crash fixes that improve stability across platforms.
code9 years of coding experience
job21 years of employment as a software developer
bookBachelor of Science Computer Information, Bachelor of Science Computer Information at Korea University
bookMaster of Science - MS Software Management, Master of Science - MS Software Management at Carnegie Mellon University
languagesEnglish, Korean
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Stackoverflow

Stats
129reputation
9kreached
8answers
1question
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Github Skills (14)

c-language10
3d-graphics10
cprogramming-language10
opengl10
graphic10
shader9
gltf9
vulkan9
destructor6
footprint6
certificate6
cpplint6
coding-style6
cryptography6

Programming languages (2)

C++C

Github contributions (5)

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google/filament

Oct 2023 - Apr 2025

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Role in this project:
userBack-end Developer
Contributions:17 releases, 145 reviews, 123 PRs in 1 year 5 months
Contributions summary:Sungun primarily focused on modifying the `AssetLoader.cpp` file within the Filament rendering engine to address a crash related to asset loading and instance creation, involving transient properties. They removed the transient property `mAsset` from `FAssetLoader` and refactored several related methods to take `FFilamentAsset` pointers. Additional contributions included cleanup of function signatures by renaming parameters and reordering them, along with adding the `stereoscopicType` parameter to the material and related code changes. They also contributed to the addition of a blit array shader and associated functions for handling array textures, and made changes to enable the use of multiview features.
metalvulkanios-androidpbrios
z3moon/z3moon.github.io

May 2018 - May 2019

Contributions:37 pushes, 1 branch in 1 year
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