Suryakiran S

Analyst, Software Engineer at Goldman Sachs

New York, New York, United States
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Summary

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Senior
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Suryakiran S is a versatile software engineer and analyst with nine years of experience building production ML and data platforms, currently at Goldman Sachs after recent AI/ML work at AT&T Labs and NYU. He bridges research and production—having led a no-code data science platform on Azure Databricks, improved object-detection accuracy by 10% in industry projects, and automated cash-application workflows that halved manual effort. A Courant MSCS student with strong academic credentials and teaching experience in probability, linear algebra, and computer vision, he combines deep technical breadth (Python, Java, C++, Go, Spark) with practical delivery. Suryaakiran’s work often targets developer productivity and operational wins—examples include Java parsers that raised data accuracy to 95% and CI/CD-backed APIs that sped deployments. Curious about LLMs and real-world impact, he enjoys turning complex data problems into elegant, user-facing solutions.
code9 years of coding experience
job3 years of employment as a software developer
bookMaster of Science - MS, Computer Science, 3.85/4.00, Master of Science - MS, Computer Science, 3.85/4.00 at New York University
bookBachelor of Engineering - BE, Computer Science and Engineering, 9.1/10.0, Bachelor of Engineering - BE, Computer Science and Engineering, 9.1/10.0 at Thiagarajar College of Engineering
bookISC, ISC at Lakshmi school
languagesEnglish, Tamil
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Github Skills (5)

training-data10
point-to-point10
linear-regression10
imitation-learning9
python2

Programming languages (2)

CMATLAB

Github contributions (5)

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Contributions:92 pushes, 12 branches in 6 years 3 months
Dynamic movement primitives (DMPs) are a method of trajectory control/planning from Stefan Schaal’s lab. Complex movements have long been thought to be composed of sets of primitive action ‘building blocks’ executed in sequence and \ or in parallel, and DMPs are a proposed mathematical formalization of these primitives. The difference between DMPs and previously proposed building blocks is that each DMP is a nonlinear dynamical system. The basic idea is that you take a dynamical system with well specified, stable behavior and add another term that makes it follow some interesting trajectory as it goes about its business. The DMP differential equations (Transformation System, Canonical System, Non-linear Function) realize a general way of generating point-to-point movements. Imitation learning using linear regression is performed to compute the weight factor W from a demonstrated trajectory dataset, given by a teacher. The quality of the imitation is evaluated by comparing the training data with the data generated by the DMP.
Contributions:7 commits, 17 pushes, 1 branch in 2 years 7 months
imitation-learninglinear-regressiontraining-datadynamic-movement-primitivepoint-to-point
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