Sven Andersson is a software engineer based in Stockholm with 11 years of experience specializing in graphics programming and realtime rendering, currently building at Figma after seven years as a senior developer at King. He has a strong foundation from Chalmers University in algorithms and languages and a track record of shipping custom WebGL engines, texture-baking pipelines, and tooling for Maya and Blender. Sven blends systems-level C++ engine work with higher-level scripting (Lua) and web graphics, making him equally comfortable optimizing render pipelines and crafting developer tools. A habitual game jam and hackathon participant, he channels that rapid-prototyping mindset into pragmatic, user-focused interfaces and interactive experiences. Colleagues appreciate that he pairs deep technical chops with a designer’s attention to UX detail—often surfacing non-obvious performance trade-offs early in a project.
11 years of coding experience
10 years of employment as a software developer
Falkenbergs Gymnasieskola
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Chalmers University of Technology
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