Sven Andersson

Software Engineer at Figma

Stockholm, Stockholm County, Sweden
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Summary

👤
Senior
🎓
Top School
Sven Andersson is a software engineer based in Stockholm with 11 years of experience specializing in graphics programming and realtime rendering, currently building at Figma after seven years as a senior developer at King. He has a strong foundation from Chalmers University in algorithms and languages and a track record of shipping custom WebGL engines, texture-baking pipelines, and tooling for Maya and Blender. Sven blends systems-level C++ engine work with higher-level scripting (Lua) and web graphics, making him equally comfortable optimizing render pipelines and crafting developer tools. A habitual game jam and hackathon participant, he channels that rapid-prototyping mindset into pragmatic, user-focused interfaces and interactive experiences. Colleagues appreciate that he pairs deep technical chops with a designer’s attention to UX detail—often surfacing non-obvious performance trade-offs early in a project.
code11 years of coding experience
job10 years of employment as a software developer
bookFalkenbergs Gymnasieskola
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at Chalmers University of Technology
languagesEnglish, Swedish
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Github Skills (33)

game-engine10
defold10
controlling10
desktop10
clojure10
lua10
build-server10
engine10
game-development10
native-extension10
opengl10
webview8
facebook-api8
facebook6
javascript6

Programming languages (7)

JavaC++CObjective-C++GoLuaHTML

Github contributions (5)

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andsveking/s4d

Jun 2015 - Sep 2015

Contributions:5 pushes in 3 months
script
defold/defwarez-shared

Dec 2018 - Dec 2018

Contributions:12 pushes in 7 days
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Sven Andersson - Software Engineer at Figma