Sven Mika is an AI software engineer and reinforcement learning specialist with over a decade of hands-on experience building production-grade RL systems and leading teams. He was tech lead for Ray RLlib at Anyscale, guiding a team of RL engineers and contributing fixes and documentation to DreamerV3 and other core RLlib components used by major companies like Microsoft, Amazon and TwoSigma. Sven also authors open-source RL tooling—contributions to Tensorforce and his Surreal framework highlight his focus on integrating RL with complex simulators such as Unreal Engine for game and research use cases. His background spans quantitative trading systems and academic ML research (Columbia), giving him rare fluency across low-latency production software, scalable distributed ML, and foundational algorithms. Based in Germany, he combines pragmatic engineering leadership with deep algorithmic expertise and a track record of moving RL from prototypes into production.
10 years of coding experience
27 years of employment as a software developer
B.S., Biochemistry, B.S., Biochemistry at Ruhr University Bochum
Doctor of Philosophy - PhD, Biomathematics, Bioinformatics, and Computational Biology, Doctor of Philosophy - PhD, Biomathematics, Bioinformatics, and Computational Biology at Universität Witten/Herdecke
Biomathematics, Bioinformatics, and Computational Biology, Biomathematics, Bioinformatics, and Computational Biology at Columbia University
Ray is an AI compute engine. Ray consists of a core distributed runtime and a set of AI Libraries for accelerating ML workloads.
Role in this project:
Backend Developer
Contributions:5199 reviews, 843 commits, 2847 PRs in 3 years 1 month
Contributions summary:Sven's commits focus on documentation and fixes within the RLlib library, specifically the DreamerV3 algorithm related to RLlib. The user's work primarily involves making changes to documentation files and training-related fixes. This includes fixing issues related to the `rllib train` command, handling floating-point errors, and providing a utility for policy-only cases, with the implementation involving code modifications in different python files.
Tensorforce: a TensorFlow library for applied reinforcement learning
Role in this project:
Backend Developer
Contributions:26 commits, 17 PRs, 29 comments in 3 months
Contributions summary:Sven primarily worked on extending the functionality of the Unreal Engine environment within the Tensorforce library. They implemented an adapter for UE4, adding the `seed` method to the `Environment` class and integrating it into the `contrib` folder. Further work involved completing the UE4 environment adapter and test script. Their contributions show a focus on connecting Tensorforce with UE4 for reinforcement learning tasks.
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Sven Mika - Principal Software Engineer at Helsing