Summary
Swen Gaudl is a Senior Lecturer and AI researcher based in Gothenburg with 14 years of experience designing explainable agent systems at the intersection of cognitive science, computational creativity, games research and evolutionary computation. His work emphasizes agent frameworks that make autonomous systems more understandable and authorable by humans, bridging theoretical AI with practical software engineering. He has a strong academic track record from a PhD at the University of Bath and roles across UK and European research institutes, including founding a domestic robotics startup that explores intelligent design in companion robotics. An active contributor to the AI-for-games community and a longstanding AISB committee member, he combines interdisciplinary curiosity with hands-on project leadership and team management. Notably, his portfolio blends research-grade agent architectures with applied development experience from Fraunhofer to academia, enabling both novel theory and deployable systems.
13 years of coding experience
12 years of employment as a software developer
Diplom (MSc equiv.), Computer Science, Diplom (MSc equiv.), Computer Science at Technische Universität Ilmenau
Doctor of Philosophy (PhD), Computer Science, Doctor of Philosophy (PhD), Computer Science at University of Bath
German, English, French, Swedish