Summary
Sydney Schiller is a Senior Partner Engineer at Unity with a decade of experience bridging computer science and technical art to help studios ship performant games and integrations. With a B.S. in Computer Science from UC Davis and hands-on roles as a 3D Generalist and Technical Artist at Pixomori, she blends engine expertise in Unity and Unreal with practical art skills across Blender, Substance tools, and ZBrush. At Unity she acts as a Technical Art SME, building proofs-of-concept, supporting sales and R&D, and even porting titles to platforms like Nintendo Switch to solve real-world performance challenges. Her work on university educational games demonstrates a knack for designing learning experiences and shipping tools that scale across institutions. Based in Vacaville, California, she pairs developer-facing consulting with creative production, making her equally effective in pre/post-sale technical strategy and hands-on asset and pipeline delivery.
10 years of coding experience
3 years of employment as a software developer
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at University of California, Davis
Computer Science, Computer Science at Diablo Valley College
Computer Science, Computer Science at Napa Valley College
English