Canvas 

email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
Syed Kamal is a freelance R&D engineer and game developer with four years' experience building games, apps, and graphics systems using OpenGL, Metal and cross-platform engines. He has led R&D and feature architecture for mobile graphics at startups like Vyro.ai and contributed bug fixes and Spine runtime improvements to the widely used open-source Cocos game engine. As a co-founder of a prototyping studio and a versatile freelancer on Upwork, he bridges full-stack development with low-level rendering work, shipping production fixes for animation, opacity and memory issues. Based in Leicester and pursuing advanced computer science studies, he combines academic rigor with hands-on engine debugging—a mix that surfaces in pragmatic solutions to tricky graphics and animation bugs.
code4 years of coding experience
github-logo-circle

Github Skills (15)

typescript10
typescripts10
game-development10
cocos2d-x10
spine10
game-engine10
typescript-types10
game-dev10
cprogramming-language9
animation9
blazor-webassembly9
webassembly9
c-language9
3d7
open-source7

Programming languages (4)

TypeScriptC++JavaScriptEJS

Github contributions (5)

github-logo-circle
cocos/cocos-engine

Dec 2022 - Dec 2022

Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
Role in this project:
userFull-stack Developer
Contributions:37 reviews, 1 commit, 29 PRs in 1 day
Contributions summary:Canvas primarily contributed to the Cocos2d-x game engine, with a focus on the Spine runtime component. Their work involved fixing bugs related to animation rendering in cached mode, adjusting animation playback issues, and resolving memory access errors within the Spine library. Furthermore, the user addressed issues related to interface bindings and event type enumeration, enhancing the Spine integration within the Cocos Creator engine, and fixing opacity issues.
3dcocos-creatorgame-enginecocoscocoscreator
Canvasfull/engine

Jan 2022 - Oct 2023

Cocos Creator is a complete package of game development tools and workflow, including a game engine, resource management, scene editing, game preview, debug and publish one project to multiple platforms.
Contributions:4 PRs, 105 pushes, 28 branches in 1 year 8 months
2dcreatorenginedevelopment-toolsplatforms
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial