Sylvain Corsini is a cloud engineer specializing in generative AI platforms, with a decade of professional experience and over 15 years coding across web, backend, data pipelines, cloud infrastructure and DevOps. He has led high-stakes, real-time systems used by millions—from optimizing game engines at Virtual Regatta to architecting Azure infrastructure for Microsoft Flight Simulator—combining hands-on Go and Rust development with scalable IaC patterns (CDK/TF, Helm). Comfortable in startup and enterprise contexts, he builds reproducible CI/CD, observability, and cost-efficient autoscaling while improving developer workflows and incident readiness. He also ships solo game projects in his spare time, blending systems thinking with game design and modding craftsmanship. Based in Bordeaux, he favors meaningful projects where cross-functional engineering reduces operational waste and accelerates delivery. Notably, he rewrote core game processing from Node.js to Go to cut execution from minutes to seconds, demonstrating a pragmatic focus on measurable performance gains.
10 years of coding experience
7 years of employment as a software developer
Epitech
Scientific Baccalaureate, Scientific Baccalaureate at Lycée Ceasar Baggio
Contributions:91 commits, 65 pushes, 1 branch in 22 days
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Sylvain Corsini - Cloud Engineer Generative AI Team