Szabolcs Dombi

Expert Solutions Engineer at Deutsche Telekom IT Solutions HU

Szeged, Hungary
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Summary

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Rockstar
Szabolcs Dombi is an Expert Solutions Engineer and platform-focused Site Reliability Engineer with 11 years of experience building and operating cloud-native Kubernetes platforms across telco and enterprise environments. He combines hands-on platform R&D and SRE practice—most recently maintaining Crossplane providers and tooling at Deutsche Telekom after a Staff SRE role at Cloudera—with deep operational expertise in managed Kubernetes and public cloud. His open-source contributions span low-level, performance-sensitive projects like Bullet Physics and ModernGL, showing rare fluency in numerical C/C++ and graphics APIs alongside cloud automation. Szabolcs is comfortable bridging system-level code and platform automation, having moved between kernel-adjacent tasks, CI/CD tooling and large-scale cluster operations. Based in Szeged, Hungary, he brings a pragmatic, detail-oriented approach to reliability and developer experience, and—true to his GitHub bio—still enjoys “travelling through C space” by diving into low-level code.
code11 years of coding experience
job7 years of employment as a software developer
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Github Skills (14)

simulations10
simulation10
c-language10
physics10
cprogramming-language10
opengl10
python10
simulator10
graphics-programming10
datatypes10
game-development9
numerical-methods9
open-source9
kinematics8

Programming languages (16)

C#JavaC++CGoSassHTMLTypeScript

Github contributions (5)

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moderngl/moderngl

Mar 2016 - Jan 2023

Modern OpenGL binding for Python
Role in this project:
userBack-end Developer & Graphics Programmer
Contributions:67 releases, 7 reviews, 2105 commits in 6 years 11 months
Contributions summary:Szabolcs's contributions primarily involved implementing features and fixing bugs within the ModernGL Python library, a high-performance rendering library. The commits showcase the user's expertise in the low-level aspects of OpenGL programming, involving direct manipulation of OpenGL objects, state, and operations. They also demonstrated an understanding of the underlying C++ code in the library, evidenced by changes to the C++ source files.
pythonopengl-bindingpypimodernglopengl
bulletphysics/bullet3

Mar 2017 - Apr 2022

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Role in this project:
userBackend Developer
Contributions:5 commits, 3 PRs, 27 comments in 5 years 1 month
Contributions summary:Szabolcs primarily focused on refactoring and updating the Bullet Physics SDK code base. Their contributions involved converting data types, specifically `float` to `btScalar`, and replacing functions like `sinf` and `acosf` with their Bullet equivalents. They also fixed type conversion warnings and addressed issues with the `btMinkowskiSumShape`, suggesting a focus on code quality and compatibility within the physics engine. These changes indicate a strong understanding of the underlying numerical computations and data structures within the library.
pybulletbullet-physicssimulationsimulatorreal-time
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Szabolcs Dombi - Expert Solutions Engineer at Deutsche Telekom IT Solutions HU