Szymon W is a Senior Spine Animator with 5+ years specializing in scalable 2D animation systems for mobile games, blending a Computer Science background with strong artistic craft. He designs and optimizes Spine and Unity pipelines鈥攂uilding reusable UI animation libraries, palette systems, and particle effect toolkits that dramatically cut production time. Comfortable as both a solo animator driving end-to-end workflows and a mentor within larger teams, he also contributes technical art work in 3D modeling, texturing, rigging, and shaders. Notably, he has delivered rapid character pipelines (one complete character rigged and animated in under two days) and built tooling that reduced UI animation time to near zero for new projects. Based in West Pomeranian Voivodeship, Poland, Szymon combines pragmatic engineering sensibilities with creative vision to produce polished, production-ready assets that scale across titles.
5 years of coding experience
Engineer Computer Science, Engineer Computer Science at West Pomeranian University of Technology in Szczecin
The main repository for the development of the evolution game Thrive.
Contributions:92 pushes, 8 branches in 3 months
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