Taha Güneş

CTO at Asset Dynamics Group

United Kingdom
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Summary

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Rockstar
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Top School
Taha Güneş is a CTO and co-founder with 13 years of experience combining academic rigor and hands-on engineering to build robust, production-ready systems from research prototypes to commercial products. Based in the UK, he holds a PhD in Computer Science and has led projects funded by the NCSC and DASA, translating advanced optimization and cyber-predictive research into practical analytics for security applications. He bridges leadership and coding, contributing full-stack improvements to open-source projects like Terasology—adding advanced rendering features such as volumetric fog and particle limits—while steering technology strategy at Asset Dynamics Group. Known for moving between low-level graphics/shader work and high-level system design, he brings a rare mix of visual computing chops, cyber research experience, and startup-scale execution.
code13 years of coding experience
job6 years of employment as a software developer
bookDoctor of Philosophy (Ph.D.), Computer Science, Doctor of Philosophy (Ph.D.), Computer Science at University of Southampton
bookBachelor of Science (B.Sc.), Computer Science, 3.61/4.00, Bachelor of Science (B.Sc.), Computer Science, 3.61/4.00 at Özyeğin Üniversitesi
languagesTurkish, English
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Github Skills (9)

javas10
game-development10
shader10
game-engine10
3d-engine10
opengl10
java10
voxel10
user-interface9

Programming languages (10)

TypeScriptJavaC++CJavaScriptPHPHTMLSwift

Github contributions (5)

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MovingBlocks/Terasology

Mar 2016 - Nov 2016

Terasology - open source voxel world
Role in this project:
userFull-stack Developer
Contributions:167 commits, 29 PRs, 10 pushes in 8 months
Contributions summary:Taha contributed to the Terasology voxel world project by implementing new video setting options such as animated water and grass, volumetric fog, and a particle effect limit. These changes involved modifying Java files, shader files, and language files, indicating work across the front-end and back-end. The user's work improved the game's visual options and added functionality by adding settings for volumetric fog and a particle effect limit.
gamegamedevsandboxgame-developmentvoxels
tdgunes/ExampleAgent

Oct 2017 - Dec 2018

Contributions:24 commits, 1 PR, 19 pushes in 1 year 1 month
intelligent-systemsintelligent
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