Summary
Tahir Kaplan is an R&D software engineer based in Ankara with 8 years of experience focused on computer graphics, game development and physics simulations. At SimBT he architected and implemented a GPU-first volume rendering pipeline for medical imaging, including compute-shader extraction of 3D data, real-time PBR lighting, transfer functions, and an isosurface meshing method—all written from scratch and optimized for Android and desktop. He has hands-on experience solving challenging rendering issues like depth sorting with transparent volumes and fast empty-space skipping, and he builds tooling for segmentation and data masking. Tahir blends academic rigor (Computer Engineering, Ankara Üniversitesi) with practical systems-level shader development, making him comfortable across low-level GPU work and higher-level AR/VR integration. An uncommon detail: he progressed from prototyping soft-body physics in Unity as an intern to leading production-grade medical visualization shader work.
8 years of coding experience
Lisans Derecesi, Computer Engineering, 3.41, Lisans Derecesi, Computer Engineering, 3.41 at Ankara Üniversitesi
Turkish, English