Summary
Tai Weng is an accomplished full-stack engineer and indie game developer with 11 years of experience building production software, real-time systems, and casual games. He bridges backend and frontend work—Vue/React, Node.js, Django—and has delivered real-time dashboards, RTMP/H.264 streaming pipelines, MQTT telemetry, and mobile/browser-optimized games built in Godot 4. As a self-employed game creator he owns the entire lifecycle from concept and level design to asset integration, ad/platform integration, and publishing on itch.io and Google Play. Past roles include server engineering and automation, MEAN-stack product work, and robotics dashboards that visualize live robot telemetry—demonstrating a knack for event-driven architectures and performance optimization. Based in Johor, Malaysia, he combines entrepreneurial instinct (former cafe owner) with hands-on technical depth across Linux, game engines, and embedded/device communication. Notably, he shifted from building operational backends and streaming systems to shipping lightweight, highly optimized HTML5 and mobile casual games.
11 years of coding experience
11 years of employment as a software developer
Bachelor's degree, Information Technology, Bachelor's degree, Information Technology at National Dong Hwa University (NDHU)
Chinese, Malay, English, Chinese