Summary
Takahiro Ando is an experienced application software engineer with 14 years across game, web, and real-time systems and over five years on international projects. He blends low-level C++ and 3D graphics experience (console, arcade, Unity) with modern front-end stacks (React, WebGL) and server-side work in C++, Node.js and Clojure. At Preferred Networks he bridges ML research and production by building 3D/visualization tools, web apps, and contributing to papers and patents, sometimes leading teams and often acting as a versatile utility player. Comfortable collaborating across cultures and disciplines, he has a track record of shipping middleware, SDKs and VR experiences while translating research needs into practical engineering. An unusual strength is his cross-domain fluency—game engine internals to web realtime systems—which helps accelerate prototype-to-production workflows.
14 years of coding experience
15 years of employment as a software developer
Bachelor of Engineering (B.E.), Computer Science, Bachelor of Engineering (B.E.), Computer Science at University of Tsukuba
Japanese, English