Summary
Tam Le is an Unreal Engine generalist and CG environment/texturing artist with 11 years of creative experience and a BFA (3.96) from SCAD Atlanta. She has led and organized large student teams and production pipelines—co-directing a 40-person animated short, managing UE5 projects and Perforce servers, and heading texturing teams for broadcast and capstone films. Currently producing environments for an indie animated project and working at Pj Panda, Tam combines technical fluency in Maya, UE5, Substance suite, ZBrush and PCG with hands-on skills in mocap cleanup, sequencer animation, and look development. Based in Atlanta with roots in Ho Chi Minh City, she blends international perspective and studio discipline with a playful creative side—she’s an avid manga/webtoon reader and a cat lover. Notably, she mentors peers through organized workflows and Substance Painter tutorials, helping teams maintain consistent visual style across complex productions.
11 years of coding experience
4 years of employment as a software developer
Bachelor of Fine Arts - BFA, Animation, 3.96, Bachelor of Fine Arts - BFA, Animation, 3.96 at Savannah College of Art and Design
Vietnamese, English